Two chapters of one dark saga — a prologue that sets the stage, and an epic yet to come.
"Strange spiral-patterned creatures are terrorizing villages. Find their source and turn off the tap."
Twenty years after the fall of the savior family, the continent of Thumbstone has become ground zero for spiral-marked creatures. They crawl from the earth. They devour. They grow smart. They spread.
Step into the boots of wanderers drawn to the island by rumors and bounties. Forge blood-bound weapons. Question every legend. Choose who lives, who dies, and which memories return. What you uncover here will reshape the MMORPG that follows.
Journey alone or with trusted companions. Faith-based magic grows stronger in company — but so do the choices that will divide you.
Feed the cauldron. Drip your blood. Forge a pact that grants divine strength — but whispers your darkest desires back at you.
What players find is not reality. Reality is uncovered later. Clues hide in contradictions. The true ending belongs to those who read between the lines.
Let the creator boy paint his mother back to life — or kill him. Your choice shapes the world the MMORPG inherits.
Vorox the dragon. Agutor the slaughterer. Latissim the unbroken. Weapon-wielders. Deserters. Survivors. Each one carries a fragment of truth.
He paints his grief into monsters. Each spiral-marked creature carries a memory he cannot bear. Find him. Understand him. Decide his fate.
"The spirals are spirals because the final touch on every work is this snail-like shape — a spiral — which causes the given creation to rise up and come to life."
— Field Notes, Vol. I
"They built the arena, because competition accelerates and sharpens the development of a society."
A dark fantasy MMORPG set across the full world of Whirlpool. Join factions born from broken sects. Wield weapons forged in the cauldrons of False Heaven. Master faith-based magic shaped by the communities you walk beside. The Ticks still watch from the stars — what you build here may one day be carried to distant worlds.
Seamless open world from the Stairway of Giants to the Twin Swamps. Every region has its own sects, magic, and buried truth.
Magic works because the society around you believes it works. Leave that society and your power wanes. Play together or play weaker.
Followers of the Witch. Weapon-worshippers. The One-Touch Cult. Keepers of the World's Balance. Arena Prayers. Each one wants something different from you.
Bring dragon teeth, diamonds, cactus, human skin. The cauldron swallows everything — but becomes picky. Discover the world to keep scaling.
The world the MMO inherits is shaped by how Prologue players voted. Your choices echo across the online servers.
An intergalactic people have watched for 8,000 years. When the time is right, the spiral may spread beyond Whirlpool itself.
"They did not occupy anything, destroy anything, or steal anything. They only watched. They watched from afar, and they watched from among the peoples' ranks."
— On the Ticks, Codex Entry #001