False Heaven Games
ENTERING THE WORLD...
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DEVLOG ENTRY
update May 2, 2026 · 5 min read

Studio Update — Q2 Roadmap

Combat prototype is playable in-house. Three biomes blocked out. First boss encounter is animating.

Short and sweet this month. Here’s where we are:

✅ DONE

  • Core combat loop is playable in-house
  • Three biomes blocked out (desert, swampland, plateau)
  • Blood-bound cauldron system functional
  • First boss encounter (Vorox) is animating
  • Prologue act 1 scripted

🚧 IN PROGRESS

  • Co-op netcode for 1–4 players
  • Agutor boss AI
  • Unreliable narrator UI (how do you show the player that what they’re seeing isn’t real?)
  • Sound design — the spiral hum

⏳ NEXT

  • Vertical slice: 90-minute playable demo
  • Closed alpha signups (Q4 2026)
  • Full act 2 scripting

❓ UNDECIDED

  • Do we let players romance the Creator Boy? (Yes we are seriously debating this)
  • Should the Ticks be visible in the sky during the Prologue, or only in the MMORPG?

As always, come yell at us in Discord.

— Beno

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