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DEVLOG ENTRY
update May 2, 2026 · 5 min read
Studio Update — Q2 Roadmap
Combat prototype is playable in-house. Three biomes blocked out. First boss encounter is animating.
Short and sweet this month. Here’s where we are:
✅ DONE
- Core combat loop is playable in-house
- Three biomes blocked out (desert, swampland, plateau)
- Blood-bound cauldron system functional
- First boss encounter (Vorox) is animating
- Prologue act 1 scripted
🚧 IN PROGRESS
- Co-op netcode for 1–4 players
- Agutor boss AI
- Unreliable narrator UI (how do you show the player that what they’re seeing isn’t real?)
- Sound design — the spiral hum
⏳ NEXT
- Vertical slice: 90-minute playable demo
- Closed alpha signups (Q4 2026)
- Full act 2 scripting
❓ UNDECIDED
- Do we let players romance the Creator Boy? (Yes we are seriously debating this)
- Should the Ticks be visible in the sky during the Prologue, or only in the MMORPG?
As always, come yell at us in Discord.
— Beno
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